![]() ![]() These blades are powerful enough to decapitate both human and Xenomorph species. It is the only melee weapon that they can use. Serrated blades from the back of a Yautja's wrists. Unlike Marine weaponry, all of the available Predator weapons can be carried simultaneously (once discovered) and as such cannot be discarded. There are five weapons available to Predator characters. It contains 250 units of fuel inside the tank. Capable of firing an unignited stream of fuel that can be lit subsequently to create a devastating wall of flame. W-Y M260B Flamethrower Main article: M260B Flamethrower ![]() The Smartgun is not available in competitive multiplayer matches. Tracking systems can be toggled off for increased firepower at the cost of manual aiming. Incorporates an updated tracking system that no longer relies on infra-red allowing for the successful targeting of Xenomorph threats. Updated version of the M56 seen in Aliens. Incredibly powerful but limited by a slow rate of fire and high recoil. Sniper/marksman rifle with a medium-powered scope. Fires single shots as standard, but is also capable of unloading both barrels simultaneously for a devastating close-range blast.Īrmat M42C Scoped Rifle Main article: M42C Scoped Rifle W-Y ZX-76 Shotgun Main article: ZX-76 Shotgunĭouble barrel pump-action shotgun. ![]() Incorporates a refined grenade launcher and an increased 99-round capacity in an overall sleeker design. Updated version of the M41A seen in Aliens. It contains unlimited reserve ammunition and it serves as the player character's sidearm.Īrmat M41A/2 Pulse Rifle Main article: M41A/2 Pulse Rifle Capable of either single shot or three-round burst fire. Weyland-Yutani-manufactured military pistol. W-Y VP78 Pistol Main article: VP78 Pistolīased on the Beretta 93R. An exception is the M59/B Smartgun, which takes up both primary weapons slots, meaning any other weapons (apart from the player's pistol) must be discarded in order to use it. Up to two other weapons can be carried in addition to this, with the player able to switch these weapons out for new ones dependant on the situation or their personal preference. The player's sidearm in the game is permanently equipped and cannot be discarded. There are six weapons available to Colonial Marine characters. ![]()
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